lundi 22 octobre 2018

WEEK #6

This week I wanted to experience with generative design but I didn't use the easiest way.

I tried something without knowing where I was going.

1/ I generated a fractal noise map on After Effects, I exported it as a picture.
 


2/ Then I imported this noise map into photoshop (where I initially drew a simple grid). I applied displacement map effect from the noise map to the grid. The picture bellow is the result.
On the first attempt, the black and white colors were crushed. So at the position where the black and white colors were crushing the curve of the gris isn't smooth.


On the second attempt, I used a level effect to control the range of the luminance in order to limit crushed colors. So the curves of the grid are smooth.


3/ I then vectorized the photoshop file into illustrator.


4/ I imported this path into Rhino, in order to project it on a ball to get slices of this ball.


5/ Here is the sliced ball. On the bottom right hand corner you can see the different slices of the ball. I added the hole in the middle of the ball to make the assembeling part easier.



6/ I exported all the paths of the slices into Illustrator and then to the laser cutter.  








I doesn't look like what I expected but I've learnt.

For next week, I want to understand how to make Voronoi tessellation inside a 3D shape.

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